Tales of destiny iso download






















Tales of Destiny stars a boy named Stan who, while stowing away on a flying dragon ship, stumbles upon a sentient sword it thinks and speaks for itself named Dymlos.

The game revolves around Dymlos and five other mystical swords just like it, which are known as "Swordians. Anyway, ToD stands out for a lot of reasons, but the main one is the game's unique battle system.

Instead of your typical menu-driven RPG battles, ToD incorporates a side-scrolling user-controlled system that gives you full control over your party members' every actions. You can do several different kinds of attacks by performing Street Fighter-style movements on the D-pad, in addition to the special "skills" that you'll learn as you build experience.

Later in the game you'll be able to summon monsters, too. There's a lot more to ToD than just the battle system, but unfortunately we weren't able to try out everything since the version we played was only 15 percent translated about five hours' worth.

We do know there are plenty of minigames, subquests including a level Tower of Druaga bonus dungeon and other cool little diversions to check out wait'll you learn how to cook Look for it this September, and check back for a review of the final version soon.

I Tales of Destiny looks very much like it was originally designed with the Super NES in mind, but if you can get past the game's extremely "Bitty" graphics, you'll find a deep, involving game that's sure to please fans of old-school SNES-style RPGs. The thing about Tales of Destiny that grips me the most is the game's dialogue. It's not even so much the story--which isn't bad, mind you, though hardly mindblowing--but rather the way the characters develop and interact with each other and their Swordians.

The dialogue is very nicely written, and often had me laughing out loud--whoever wrote this really has a gift for touching upon people's emotions and getting them attached to the characters and I'm not just talking about localization--you can tell this was well-done even in Japan. Gameplay-wise, Tales delivers. The unique battle system is loads of fun especially later on when you've learned some of the cooler Spells and Special attacks , and the dungeons are fabulous.

It took me over 40 hours to beat, and I was actually trying to hurry. If you're one of those RPGers who likes to find everything, ToD is perfect for you-there are loads of hidden items and secrets, and even a level bonus dungeon. Very nice. Tales of Destiny is a solid RPG if you don't mind its old-school look. I know graphics shouldn't matter, but nearly everything in this game could've been done on the Super NES. There's even some Mode 7-style effects in there. Still, the game is a lot of fun.

The battles are the most interesting part of the game in my opinion. Tales of Destiny's Bit graphics may turn you off at first, but if you stick with it you'll be surprised to find an RPG that's very much geared toward fans of the genre. Fighting takes place quite a bit, but the innovative battle system makes it a lot more tolerable than the standard menu-based stuff. The dungeons are challenging, the soundtrack is excellent, and the story is both interesting and funny.

This sucker is long, too. Colorful hand-drawr graphics complement a lush musical score, and it's all topped off by a good story. The game is super long and has a nice batch of surprises to keep things interesting. If you aren't bothered by the lack of polygons, you'll definitely enjoy ToD.

Even if the graphics do bother you, I still recommend you at least rent it. Unfortunately, Tales of Destiny, with its bare-bones graphics, awkward control, and wandering story line, is running behind even the also-rans.

Your lifelong dream has been to become a master swordsman who punishes evildoers everywhere, so when a legendary Swordian a living, talking sword falls into your possession, you're ready to seek out and destroy the diabolical forces on your planet. TOD's wandering story line, however, often leaves you wondering exactly where these forces are, as you sit through listless dialogue from child ish characters and meander through the lands.

The flat, static viewpoint leaves a lot of blind spots, and the side-to-side combat scenes utilize the squat, poorly detailed characters from the overhead view. The enemies are small and hardly fearsome, while the attack special effects aren't special at all. As if to match the performance of the unimpressive visuals, TOD's controls let you move in only four directions, and you seem to get stuck constantly.

Finally, though the unremarkable soundtrack sets the tone and cuts through the silence, it becomes awfully repetitive. Just a few nice touches--like the complex detail of the airships and the ability to customize your special-attack controls--keep TOD from falling on its own Swordian. TOD does overcome some common RPG pratfalls, such as overly complicated menus or the need to constantly "level," and it offers lots of characters and locations.

Nevertheless, the game is ultimately uncompelling: There's no eye candy, no particularly interesting mystery that needs to be explored, and no looming, mind-bog gling challenge to overcome. Playing Tales of Destiny is just a matter of wandering around until you bump into the right location to view a conversation. Sort of like life, but with worse graphics and controls.

How popular are Role Playing Games? Apparently they are popular enough to get the company famous for the Ridge Racer and Tekken series to step away from their bread and butter and see if they can't cash in on some of the popularity. Those of you that are familiar with Namco may be a bit surprised to find that the graphics are not the standard Namco fare but instead the focus was turned to the storyline.

After all, the story is a big part of what makes a RPG a success or failure. RPG fans just love to hear all of the different options they will have in a game.

Fear not, Tales of Destiny should feel as comfortable as an old pair of shoes. You will have the usual characters that build up experience throughout the game and collect objects.

Along the way you will run into various people, some of whom are out to help you while others look to kill you. There is plenty of magic, battles and weapons to keep most RPG fans happy.

Every time a new game was released, I would dread getting started. The funny thing was that after I started playing the game, you could not pry me away from the screen.

It finally hit me that I might actually enjoy, or even worse, like RPG's. So when Namco released this game, I was actually excited to start playing. One of the biggest things that make RPG's popular is the vast and detailed story lines. People like to feel like they are actually part of the world, not just an outside observer.

The storyline in this game had you playing as a year-old man named Stahn Aileron. Stahn was orphaned at an early age and grew up with his grandfather. Eventually, Stahn decided he wanted to go out and see the world and hoped to become a master swordsman in the process. Hundreds of years before Stahn was ever born, the world was at war. To make a long story short, one of the residuals from the war was a number of special swords that were actually alive. After the war ended, the swords became dormant until now, when Stahn finds the first one.

This is where your adventure begins. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again.

The story of the game begins when country-boy-turned-adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars.

Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni.

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EP Help Repository. Emuparadise Advertise on EP! So you what you see? Share the LOVE! It was developed by Wolf Team and published by Namco. STORY The story of the game begins when country-boy-turned-adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway.

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