Roleplaying the Apoanu Apyabaiba: You practice By the time of Armageddon, that number increases ten- the traditions handed down from previous genera- fold, as many adolescent or young adult Gifted gain tions, but you used to practice them alone, isolated Enlightenment, possessing far greater potential than from others like yourself. The rainforest, your home, any of their predecessors. No one fully understands was being destroyed and your way of life threatened.
The Enlightened may Then the Divine Twins came, bringing with them be the result of multiple reincarnations on Earth, a allies from the Otherworld.
They united the different natural reaction to the increased Essence in the world, tribal Shamans, and now you no longer work alone. Who can say? While outside forces still threaten the rainforest, The Enlightened have tremendous control over some powerful guardians now work to protect it. A Essence—more control than normal Channelers. The Golden Age dawn, a Renaissance for Amazonian Enlightened can quickly unleash Invocations that Shamanism—unless you are playing in an require a great deal of concentration from normal Armageddon setting, in which case your daily exis- Magicians.
Their control over Essence allows them to tence is a nonstop fight against an enemy from out- resist all manner of powers. By the same token, the side reality.
The Enlightened have one major ability: they can. They can use as much Essence as they hold within. This ability is. Not coincidentally, most Enlightened display one or. All Gifted with this power can,. The Inspired are almost never. Enlightened; their abilities mimic most of the. Enlightened powers. The Enlightened have a base. Essence recovery rate equal to their Willpower per. Even if he does.
Limited Dreamers cannot become lucid during a. In fact, it is most common. Also note that. Some characters who seem. New Skills also possess this skill. The Sentinels even have. In the world of WitchCraft,. It strong-. Lucid Dreaming Special 51 from which it developed. It can be used to gain self-awareness Quwwat Fighting Style. It is unique in that, while it seems like. Special Moves: Can be any, though most choose a Metaphysical ability, it is actually a skill that even.
Lucid Dreaming is explained in. Most Shamanistic rituals active control of his dreams. A character cannot incorporate dancing and movement into the ceremo- learn this skill until he has successfully had his first ny, so performing rituals requires a Dexterity and lucid dream. When he accomplishes this, it can Rituals Task. Ghost Dancers have the Rituals Ghost become easier for the character to enter into a lucid Dancers Skill.
Other Shamans have a Ritual Skill state. Doing so requires two steps: the character specific to their tribal culture, not their general cul- must become aware that he is dreaming this is done ture. He uses a Willpower and Lucid. Only Humans can learn the Lucid Dreaming Skill. Choke Hold: Damage: Strength. To use a Choke Supernaturals have other powers that they use to Hold, a character must successfully grab an opponent influence the Dreamscape.
Then, the character wraps his arm. The victim must pass a Resisted. Hold and Strength to break free. The Dreamer. He feels more like he is watching himself. New Metaphysical Skills than participating in the events of the dream. But it does not have to be this way. Abhidharma It is possible to take an active, conscious part in the. The Enlightened use the Abhidharma Skill to per- dream—to take control of it and determine what is.
The Monks of the going to occur in the Panorama. The Dreamer can. Order of Shambala learn Abhidharma, along with the change a nightmare to a pleasant dream, get rid of fig-. Trance Skill and Humanities Buddhist Theology. The name Abhidharma comes from Buddhist up people or places he does want. Theology, but it is not specifically a Buddhist Skill. It is not. If he has the most rational of Otherworlds. Once the made while dreaming. Hypnotism also adds to the skill is learned, changes become easier to make on the ability to become lucid.
There are those who can teach Lucid Success Level. Dreaming, but for the most part it is something that. The first step in becoming lucid during a dream is has to be learned by the character himself.
This is done with a Difficult Visualizations Perception Test. There is usually some kind of trig- Visualizations are the specific changes that the char- ger for the sudden suspicion the character is dream- acter can make to his Panorama, a self-contained ing. A drinking glass falling too slowly or bouncing Dreamscape. The Dreamer has four points to spend on off a wood floor instead of breaking, the appearance Visualizations for every point he has in the Lucid of someone who could not possibly be there, or revis- Dreaming Skill.
A character may buy higher-level iting a place the character had dreamed about before. Visualizations up to twice his Lucid Dreaming Skill. Any character with Situational Awareness may add level. A character with Artistic All Visualizations cost one point per level. The maximum Willpower, unless otherwise specified. There are also Drawbacks that hinder a.
Nightmares and Talentless each add —1 to any Task to Awaken become lucid while dreaming. Awaken is the ultimate fail-safe for a Lucid. If things get out of control, he can just If the Test is successful then the character becomes return to the Waking World.
He accomplishes this aware of the fact that he is dreaming. If the Test fails, with a Simple Willpower and Awaken Task when he goes back to being swept along with events of the within his own Panorama. Still, being aware that you are dreaming and Lucid Dreamer back to his own Panorama and he actually doing something about it are two different must roll a separate Awaken Task to awaken from things. To actually take control of the Panorama, the there.
Returning to his own Perception Test. If the Dreamer fails, he is still aware Panorama then requires a second Awaken Task roll, of the fact that he is dreaming but is unable to take and a final one is required to get from his personal control of the dream.
The only thing he can attempt Panorama to the Waking World. If an entity tries to detain a character in the Dream. If the character found him- controls his own Panorama. Any changes that he self at the Sammael Gate facing a Night Terror, he wishes to make to the events taking place in the would need to win a Resisted Task of his Willpower Dream are resolved through a Simple Willpower Test.
Willpower Test. If the Dreamer fails his Task, then he So a character with a Willpower 3 makes his roll at a cannot attempt to Awaken for 10 minutes minus —3. This Test is the same regardless of the changes Willpower minutes. On a natural roll of one, the that the Dreamer wishes to make to his Panorama. Making an apple appear on a table would seem to be. This Visualization is a more violent version of This effect is less powerful outside the Periphery.
It allows the Dreamer to turn the sur- character could not conjure downtown Manhattan in. This may the middle of the First World, but he could add some-.
This is how the Wizards of Oz created. Like other forms of Bullamakanka Station in the First World. The Fermata Visualization allows the Dreamer to. This is the most common Visualization and is usu- natural roll of ten, the Dreamer may stop time indefi-. Lucid Dreaming ability. Dream Flight allows the movement.
The Fermata Visualization works the. In any other. Dream Flight Task resolves complex maneuvers. For instance, he can grow a pair of claws. Along with Dream Flight, this is one of the most or turn into a raven. Transformation occurs after a.
On a successful successful Intelligence and Transformation Task. The character does D4 2 x Willpower. Panorama he occupies.
If he dreams that a Mara is damage. He can also create armor with a value of. A s the des ign grew more deta iled, its a b s tra ct pa tter ns tw is ting together a nd coming to. T hick drops of ra in fell. W hile the T hree S is ters s pu n a ta pes tr y in their lonely ca ve, the y ou nges t one s miled a t the older. T he third s is ter chided her s ib lings a nd looked dis plea s ed a t the s ha pe their w or k. H er feelings on the ma tter w ere u nimpor ta nt, how ever.
T he ta pes tr y w as not b eing crea ted. I t w as merely w or k tha t needed doing a nd the T hree S is ters ha d b een w or king on. Ma s s ive gu ns illu mina ted the da r k s ky as s oldiers. D ea d s oldiers littered the field a nd ever y fla s h of. T he da r k-rob ed, w hite-ma s ked Mor pheu s s a t on his B la ck T hrone b enea th the gia nt s cu lpted.
I n the city of B u b a s tis , a grea t feline B a s t dra nk from a reflecting pool, ga ther ing know ledge. Even the most sta-. For instance, a wanderer. In cases of great terror, a night-. Entering the Sephiroth of Hod Hod is unique among Otherworlds.
It is the. Everyone has been to. Geburah—although everyone dies eventually ,. The paintings are the. Everyone travels to Hod when they Panoramas and they constantly shift when looked at.
Even there, they remain confined in their she finds herself in a completely different hallway. The Periphery No, the Periphery is a giant granite wall with a few. The faces are the Panoramas, and looking Periphery.
It is their surface. The Periphery appears as an infinite sea of clear. A few hundred million large pearls float ran- The Periphery contains the Panoramas of every. Approximately six billion of these individual on the planet. The water is brighter near the surface, exist, though only a few hundred million are in the the entrance to the Waking World, and becomes dark- Periphery at any given time.
Each individual sees them does. For years, an surface. The pearls are huge, at least twice as tall as a astral traveler might visit the Periphery as the Sea of standing person. Some looking at the Wall of Faces. The Periphery has also been. The Periphery appears as night sky of deep indi- reported to appear as an infinite field of giant sun-.
For some, it is the only Dream Realm they will Periphery at the same time. These stars are the ever visit. It has many different manifestations and it Panoramas. In their flickering flames, a traveler can may appear differently to characters standing next to sometimes catch glimpses of ongoing dreams. Each one another within the Realm. Actually, these are both wrong. Millions of iced-over craters following is always true about it, no matter the. Looking at the hard ice long enough to catch glimpses of the dreams within the.
For those with very strong Willpowers, it. Willpower to affect change on herself and her environ-. Since the minds within it shape the. Periphery, any supernatural ability that works on Earth. Damage done within the Realm is Essence Damage. Primal Powers, as explained in Combat in the Dream. Realms, p. For example: Autumn the Vampyre has a. Strength 6 and a Willpower 3. This allows her to grow. In the Periphery, she inflicts only D4 2 x 3 points of. Even Mundanes may wield formidable powers in.
Lucid Dreaming see p. Physical Laws of the Periphery that anyone can learn and it allows the Dreamer to. A middle-aged man might be burdened the Periphery. Likewise, the beautiful The Panoramas woman who thinks of herself as too fat or too ugly The Panoramas are the private dream worlds of. Appearance every individual on the planet. These self-contained. A character may appear as ugly or beau- about ninety minutes for the average adult, though. Dying: Predators, like the Mara, who feed off.
Entering a dream-. Periphery, enough Essence damage can kill a person. However, the dreamer may have defenses. The Essence Channelers, who heal at the same rate they Eidolons do this out of instinct, the Oneirokitai to recover Essence Essence Channeling level per minute. Also, invad- hunger is only an issue if the character believes her- ing a Dreamscape where a Nightmare Ethereal is ter- self hungry. In most cases, however, eating and rorizing a dreamer is like trying to steal meat from a drinking is not necessary in the Periphery.
Of course, there are other ways to enter dreams. A character in the Periphery may find a particular Panorama with a Perception Test. As Time and Space are very flexible in the Dream Realms, it does not matter where in the Periphery a character begins her search. On a successful Test, she enters the Panorama she seeks. Higher beings like Incarnates or Seraphim may find a particular Panorama with a Simple Perception Test at —2; Enlightened Humans do likewise, but their modifier is —3.
If a Mundane should find herself in the Periphery, she would need to pass a Difficult Perception Test at —5. If a dreamer is a friend or acquaintance only, the character receive no modifier. Sometimes an outsider is welcome in another self in the Panorama of the person she most desires. Sight-blessed Characters with to see.
While this transition seems instantaneous to. Mothers and daughters may have conversations in depending on how much time passes before the. This tran-. Mundanes may also sition from the Threshold to the Periphery is a diffi-. Sometimes individ- cult and draining process for spirits, but many of the. As this can be Waking World. The scholars also. The Periphery is the borderland between Malkuth believe this about the Threshold. In fact, most occult. Every Earth-bound dreamer enters the scholars theorize that many such borderlands exist.
Periphery via her Panorama and every Astral or between the Sephiroths, though not all are accessible. Spiritual Traveler entering Hod from Malkuth must to each other. This may just be a besides Hod and Malkuth. There may also be a. When animals dream, they travel to the First World. When the Bast dream, they appear in the City of Bubastis see p.
Supernaturals who are at least partly human Nephilim, Inheritors, and Avatars also dream in the Periphery. Even though they are no longer strictly human, they retain enough humanity to have Panoramas as other humans do. True Immortals dream the same way that normal humans do, except for their initial change—at that time, they form a Panorama in Akasha and this is the source of their visions of Atlantis. Ferals, being a strange mix of human and nature spirit, are a special case.
If they fall asleep in their human forms, they dream in the Periphery like other humans. If they fall asleep in ani- mal form, they travel to the First World like other animals. On occasion and for no apparent reason, this reverses. The sleep of the dead is a deep, dreamless sleep. Because their conscious state is very dreamlike already, most spirits do not dream.
Nature spirits, Ethereals, and Elementals do not dream because they do not need to. The Seraphim do not dream for a similar reason. Instead of experiencing a humanlike dream world, angelic beings enter Ecstasis, which is an extended, dreamlike state.
As dead humans, the Kerubim should not dream at all. As lesser angelic beings, the Kerubim can enter into a state of Ecstasis. Yet, sometimes they also dream, forming a Panorama in the Periphery just as they did when they were alive.
This commonly happens to Kerubim who possess the Dreamer Theophany. The ability to dream brings the Kerubim closer to humanity, but it also separates them from the higher Seraphim. The Qliphonim do not dream. The Old Gods do not dream as such, either. As higher beings, they are closer to the Seraphim than they are to humanity.
It is unclear whether the Dragons or other residents of Faerie dream. The Sidhe would say this is an ill-phrased question because the denizens of Yesod are dreams. This does not neces- sarily mean anything; it is incredibly difficult to get a straight answer out of any of them. Dragons, Faeries, and other denizens of Yesod like to remain elusive and mysterious, and to most of them, a straight, honest answer is a sad waste of language.
Those who have received the Mark of the Leviathan see Armageddon, p. None of them ever leave their corrupted corner of the Periphery. In WitchCraft, the Mark of the Beast does not connect the Tainted—their Panoramas appear as Tainted abominations and other Panoramas naturally drift away from them. Dream Ethereals attack them one of the reasons that the Tainted tend to experience nightmares. The Dream Realms Spirits; even societies that remained tribal failed to.
Although the through an Initiation or a Vision Quest. Dream Realms differ, certain physical laws appear Guardianship is not an automatic thing. A Cast universal. What follows is homage or the spirit will not watch over her. This section covers the better-known Spirit Patrons. Realms, as well as some of the more obscure places. This overview is by no means A Realm of nature spirits, the First World is the pri-.
Shamans speak. It is also the Realm of Ancestor. Spirits and the preferred afterlife of many. The First W orld Shamanistic cultures. Every region on Earth is repre-. World is a Realm of tribal nature spirits living in oceans.
Every species of flora and fauna on Earth. If a Cast Member knows that a exists as nature spirits on the First World. In the the reality of Malkuth. Each Otherworld was created First World, a traveler can walk across a dry savannah in descending order, starting with Kether, of course.
After Kether came Chokmah and then Binah, spiral-. According to the inhabitants, nature spirits from ing downward to the Otherworld of Geburah. The spirits guarded their Earth. Everything in the First World appeared on. It is impossible to know if this legend is true,. Sometimes one spirit controls a number of liv- ness. It is a copy of the Earth. Shamans in Australia. Larger animals have one nature spirit associ- Druids and Wicce in Northern Europe find a primor-.
These spir- dial forest, and Midwestern Ghost Dancers stalk a. When an animal dreams, buffalo-filled grassy plain. Theoretically, a character. In a sense, the California, but space and distance do not work that. First World is a universal Panorama that every crea- way. Entering an Appalachian pass in the First. Captive zoo animals come World might bring a character farther along her jour-.
Dreaming whales swim through deep oceans that frozen tundra. Some scholars say this happens. Even animals that because the Dream Realms have a fluid nature, while. The Aboriginal Shamans call these sta-. A Simple Perception ble pathways the Dream Roads.
When an Aboriginal. Test reveals dreaming animals to characters. Dolphins chase Roads. To follow a Dream Road accurately requires. The Eidolons are always sim- and Legends Task appropriate to the area in ques-. These Eidolons have exaggerated features those representing larger animals, live in tribal that are meaningful to the animal dreaming them. Every animal has its For example, a dreaming crow might summon a dead own Totem Nation— Badger People, Buffalo People, mouse with two oversized eyes dominating its head.
Emu People, Crow People, etc. Sometimes the Nation. Domesticated animals sometimes dream about the is divided into smaller tribal units. For example, the. Geographical distances also divide Totem. A cat might dream of a human carrying an tures establish relationships with particular types of. The Fox Spirits of Japan have very lit-. Sometimes these. The Ocelotl Jaguar.
Spirits associated with the Nahualli Dark Covenant in. Mexico are bitter enemies with the Balam Jaguar Stones and rivers have associated spirits, too. Spirits associated with the Apoanu Apyabaiba in the These spirits seem more like Elementals than nature Amazon Rainforest.
Breaking off a denizens; small communities of Ancestor Spirits and. After death, some people. Those deities. An Aboriginal whose tribe was founded by the times be encountered here. Icelus, an Incarnate and. He is a hunter who enjoys chasing.
Despite this,. He mostly just enjoys. World is just one of many possible afterlives. When he travels to other. Sephiroths like Yesod or Netzach, he hunts without The First World and Earth mirror each other; what concern for his prey. In fact, he wears many animal happens in one influences the other.
If a Totem trophies, and many of these are from his hunts in Nation is destroyed in the First World, its Earthly those Otherworlds. Likewise, once a species. First World, too. Other effects may transfer as well. Invocation, doing so may also cause rain on her First World appear the same as they do on Earth. Earthly Homeland. Any metaphysical effect created is true regardless of whether the First World is.
A Task is rolled, and the previous Gateway. Water Invocation to Cause Rain. She to any of the various afterlives. There is said to be a rolls an eight, which gives her a 15 total—a very good Realm in Geburah where the nature spirits go if they result for four Success Levels.
She then rolls again die in the First World. This nature spirit Death Realm and gets a six. She adds her four Success Levels to is full of the spirits of extinct animals: Dodo Spirits, this, for a total of ten. If a traveler journeyed far enough unexpectedly begins to rain.
Some of the Pagan Gods also choose to spend their swimming in their ancient pools. The Essence or Life Points occurs normally, except for most infamous of these is the American deity Coyote, Essence Channelers, who heal at the same rate they whom the Ghost Dancers and others throughout recover Essence Essence Channeling level per America worship. He often interferes with the Totem minute. As everything in the tering the Trickster.
He is capricious and annoying, First World is alive and sentient, it is very important but he is also an expert at using metaphysics in the that a character ask permission before plucking fruit First World to affect the Earth. According to Coyote, from trees. This is a huge exaggeration, but there is Supernatural Abilities: All metaphysical powers.
The Ghost Dancers know which nat- work normally in the First World, except for those. All spirits. This consort, the King of Cats, has no real. A heavily traveled path exists in the First World power but dwells with the Goddess in unaging bliss. This ancient-looking city is filled with marble panion. The current King of Cats, a High Bast named. Kephais takes his title seriously, demanding.
A long reflecting pool stretches from the pyra- proper respect at all times. The Goddess Bast finds his. This is not strictly true: It has always been easier for a Mad God to enter the. When a human dreams of a human than to enter the material plane.
When a Bast dreams, she enters Bubastis. Mad God to enter, cultists fallen under the influence. A definite feline motif runs throughout the city and of the Tainted experience disturbing dreams before. Even the High Bast retain their feline faces their minions. A desolate Wasteland exists in Hod. Its twisted,. Where a Bast appears in the City depends on her disturbing landscape exhibits no signs of life, as Taint. While dreaming, the Bast permeates the area. This is the Sammael Gate. Thus, it is easy for a character to enter a itself, their Tainted creatures easily slip into the.
Unless a charac- ily breach the Periphery and influence the dreams of ter is a Bast, she may never find the City. In Armageddon, the Breach. When a Bast enters Bubastis, she sits beside the ruption. Gazing Pool and drinks from it, absorbing the Panorama to that of every member of the Church of. Invocation knowledge that she seeks. She must then Revelations. The millions of Tainted Panoramas form. When she entire Periphery.
If this is accomplished, the. The Goddess Bast lives in the temple atop the The Wasteland grand pyramid. The closer a charac-. Beings of Essence wanting to enter the Sammael. The amount of ambient Taint in the Wasteland Gate must reach it first. Getting through the Tainted. The amount of Gifted, or Supernatural. To walk through the. Characters who Essence in her Essence Pool. If the character passes. Upon entering, the character takes D6 3. The Wasteland is relatively small in terms of other.
Otherworldly Realms. Although sizes are hard to Assuming the character survives the passage, she. At the Horrorscape, and must immediately pass a Fear Test.
If the character survives the initial shock. The Breach caused this much Taint to flow into one with her mind intact, she may try to find her way.
Returning to Hod requires a Difficult. Perception Test at a —1 for every two levels by which. The Sammael Gate back through the Gate does not cause any additional.
If the character decides to remain in thousand years ago, when the ancient civilization of the Tainted Realm, her Essence acts as a beacon and Ultima Thule tried to bring the Mad God Leviathan any nearby Tainted Beings immediately rush to into our reality. Whatever its origin, the Breach destroy her. Some scholars believe that the other side of the. Sammael Gate is an Outerdimensional version of Since it formed, nothing has been able to close the Threshold or the Periphery.
Only minor minions come from one or many different universes sharing like the Night Terrors and Tainted Spirits Raven this border Realm remains unknown, but both view- Mockers and Wendigo can squeeze through the fluc- points have their adherents. Regardless of which tuating, man-sized aperture. By the time of view is correct, the Mad Gods can access the other Armageddon, this tear enlarges to three times its cur- side of the Breach, and, while in this Realm, a charac- rent size, making it large enough for the Shaitan to ter may encounter a Mad God in all its full, unfath- travel through.
The Mad Gods cannot currently get through the Few people are foolish enough to try to cross the small Sammael Gate. Still, the Breach allows them to Outerdimensional Breach, and those who do rarely send manipulative telepathic messages through the survive to tell the tale. Still, people do try. If someone could cross From the Wasteland, it is impossible to see through through the Gate and return, then they figured the Breach to the other side.
Minor Tainted Creatures that person was tough enough to be a member travel freely through the Gate, but different types of of their group. Of course, the Eye of Horus was creatures never travel through it at the same time. No one knows if the Breach leads to one specific. Being creatures of Taint rather than Essence, the Mad Gods are unlike anything else encountered in the Otherworlds.
Via the Sammael Gate, they have attained a small foothold in Hod and they intend to expand upon it. A popular 19th-century occult theory states that the Creator made the Otherworlds of our Reality and the Tainted worlds at the same moment of Creation.
In fact, if both had not been created together, the Creator could not have achieved the balance necessary to create either Reality. Life developed in both realities, but, as Entropy proved a stronger force in the Tainted Otherworlds, those universes started collapsing. He knew Europe to be in a time of Reckoning, so he desperately sought to discover as much as possible about the Mad Gods. According to Navarre, an Anti-Sephiroth once corresponded to each Sephiroth.
Chaigdiel was the opposite of Chokma. Satheriel was the opposite of the Sephiroth of Binah. Gamchicoth opposed Chesed. Golab was the Tainted version of Geburah. Togaririm opposed Tiphereth. Harap Serap was the Tainted version of Netzach.
Sammael opposed Hod. Gamaliel opposed Yesod and Nehemoth was the Tainted Malkuth. There was even a Tainted version of Kether called Thamiel. At the moment of Creation, Thamiel ceased to exist. As the Nine Otherworlds formed, their Tainted reflections started on the road to collapse. Chaigdiel and Satheriel fell in on themselves before the first Seraphim gained awareness. Over the millennia, Entropy overcame Gamchicoth and Togaririm, as well. Navarre claimed that only five of the Tainted Otherworlds still existed and he believed they all would eventually fall.
Modern scholars believe the 17th-century text needlessly anthropomorphizes the Mad Gods, giving them motivation where none is needed. As the Mad Gods vary, these scholars believe they originate from different universes. They believe, in fact, that each Mad God rules its own universe. Thus, the discussion remains rather academic.
Although the name Sammael also refers to the Ruler of Hell before the Fall, back when Lucifer still pretended to be the Metatron, the Gate was not named for Lucifer; it is just an historical coincidence that Sammael refers to two different things.
The Dream Realm of Shambala villagers to make it perfect, so he created them. The Mountains of Kun lage duties since its creation.
These are the names of the Eastern Paradise Tall waterfalls dominate one end of the beautiful where Enlightened Masters dwell. Bright butterflies Dream Realm of Shambala.
He established it as a swarm between immense trees and everything seems Sanctuary where monks dedicated to ascending to as vibrant as a Technicolor movie or a Chinese Nirvana believed to exist on Kether could contem- Monumental Landscape painting. He first created prevail in the Realm. By visualizing a cave and the Like many otherworldy Realms, Shambala is a true. Shambala around the flame.
Step by step, the Yet, it is not real. Bodhisattva formed an idealized version of his Actually, that is the entire point. Everything is an Ideal of a Mountain Valley, a Realm of green grass illusion. What better way to illustrate this fact to a and sunlight surrounded on all sides by impossibly young Adept than to have her spend time in the illu- tall stone cliffs.
When she of a mountain. A it is, in fact, the only real thing; the longer she remains cool mountain river, which the monks call the River in Shambala, her memories of life in the Material of the Blue Moon, runs the length of the valley. The World start to fade. Everything is stable and peaceful only major architectural work is the monastery; all in the Realm because everyone in it expects it to be other buildings are simple and nondescript.
Eidolons stable and peaceful. The ness behind it. The Adept remembers the les- monks call the Eidolons Tulpas, and they are simple son for the rest of her life. Essence formations shaped by the minds around.
The truth is always much. The Order of A spiral staircase extends into the base of the Shambala believes that the Combine manipulated the mountain from the monastic complex. The staircase Chinese Army into seeking them out. In any case, ends in a branching, labyrinthine tunnel system. It is also possible to get vals, and statues and murals of Bodhisattvas and to Shambala from other parts of Hod. The Mountains demons fill the spaces in between them. The tunnels of Shambala eventually join with a First World moun- branch off and get smaller and darker—rough cut tain range.
Each Alph eventually flows into the River of the Blue Moon branch dead ends at a mirror glass and the Monks in Shambala, so a traveler could let the waters of must crouch and crawl through the last few feet of the Paradise carry her underground until she emerged tunnel to reach the mirrors.
This While there appears to be an infinite number of periodic Gateway does not always work, though, and these dead ends, there are really only about six billion it has the disadvantage of depositing a person in a of them, and only a few hundred million can be waterfall that drops hundreds of feet. By gazing into the mirror, Shambalan Monks are the only beings living within concentrating, and passing a Simple Willpower Test, the Realm.
These cells and attempting to control it can, of course, be dangerous, their connecting pathways extend throughout the so monks only do so when absolutely necessary. In mountain, the highest cell being a simple chamber such instances, it is usually done to gather informa- that houses the Kalacakra Flame. A Gifted character must pass a.
Thus, it would not be another per- planet. The Order uses Gateways between Shambala They have entered the dreams of the poorest peas- and Tibet to travel freely between Hod and Malkuth.
The Garden of Earthly Delights it wish to dwell here for all eternity. At first, anyway. Fears and desires manifest in the Otherworld of. A character can encounter her deepest terror or The Garden of Earthly Delights is a Paradise of sen-. The sual pleasure—not the sort of pleasure experienced. It is Eden. It is Paradise. It is the archetypi- the ultimate freedom of Nirvana. It is not even the. Tame animals wander among The Garden of Earthly Delights is simply a garden of.
Most of the anything and everything they ever dreamed of. Although tall Sometimes entities from different Otherworlds green mountains can sometimes be seen off on the come to the Garden of Earthly Delights. Visitors from horizon, no one has ever reached them. The moun- the Faerie Courts of Yesod are somewhat common. Those Netzach Deities who specialize in Fertility and The Garden is home to a wide variety of denizens.
The Olympian Apollo visits often and the dead from Souls of the dead also dwell in the Garden, for the western societies usually mistake him for God. This Garden contains many Gateways to the Threshold. Those dead Also, some living humans, like the Society of in the Garden believe they have ascended to Heaven.
Assassins both sects, see p. While in the Garden, a character can make love to Earthly Delights as their base of operations.
The Sect trains its hangover, and eat whatever she wants without gain- Refiks, or students, in the Ways of the Hashashin in ing weight. In short, she can partake of every vice the fortress, though for a fortress, it looks fairly inde- imaginable and never suffer for it. The Garden is the fensible, as no walls surround it. The Madrassa is a. The intersecting pathways mirror Gateway is destroyed, it appears cracked in. If the about in the nude. The of Ethereals equal to twice its own Willpower.
The Assassins take his word on faith. Peris traditionally appear as dark-eyed virgin maid-. Refiks in the courtyards formed by the intersecting specifically, however the dead souls like. The Peris. The training involves sending the stu- can be any race, any age, any sexual preference—they. They live only to bring the.
Eidolons act as victims and souls ecstasy, so they can feed off the Essence the. Scholars from the Templars, the ly. The Fedavis teaching the students are all Lucid Rosicrucians, and the Lodge of the Undying—the Dreamers who have the Fermata and Dream Shift people who are least likely to enjoy such a place— Visualizations. The scholars abandon. The Court of the One True Imam, a massive build- their research for one of two reasons: to indulge in the.
The One True Imam spends his time within his with the Goddess or the Peris, and these worshippers Court sitting on his golden throne and doling out mis- sometimes spend their afterlife here, too. On the opposite end of the Garden, an identical Physical Laws in the Madrassa overlooks a hill farther downstream or.
The flower-covered marble where Fedavis train Refiks. Earthly Delights is to be Unraveled. Any other deaths Some say carrying out a war would be impossible, cause the victim to vanish, only to reappear D4 2 anyway; the Garden would never allow it. In each, forty large,. All spirits have a physical. Willpower plus Essence Channeling Level per presence in the Garden, so metaphysical powers. Essence is also recovered at three times the requiring a spirit to be incorporeal body do not work.
Offensive powers work at a —2 penalty in the Garden. Book of Hod. From Eden Studios. Average Rating 11 ratings. You've been here before. But there's more to Hod than the Periphery. Much more. If you dare. Customers Who Bought this Title also Purchased. Reviews 3. Please log in to add or reply to comments. Asen G. Dreams are an ancient theme in myth, often considered linked to magic. Thus, this is an welcome addition to my library. Drake S. Thebookwa very well written and is a good read overall [ Timothy B.
More associations, metaphysics and monsters from the land of dreams. Thom Marrion is the heir to C. Carella's legacy and this is a worthy addition to the WitchCraft line. I honestly can't find a thing wrong with this book. See All Ratings and Reviews. Browse Categories. Wolfenoot Sale.
Product Type. Core Rulebooks. Non-Core Books. Eden Studios. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products!
Recent History. Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high.
0コメント