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Viewed k times. But, is there any way I can make it work? Improve this question. Have you tried the Netflix app? Particularly for movies that are Add a comment. Active Oldest Votes. Improve this answer. Unfortunately "Now playing on TV" only works while streaming. I wanted to use the download function when up in my cabin, but then it only plays in mirrored mode, which means is playing inside wide black borders.

Includes a mm fan for quiet operation. Full 5 year warranty included. If an item you have purchased from us is not working as expected, please visit one of our in-store Knowledge Experts for free help, where they can solve your problem or even exchange the item for a product that better suits your needs.

If you need to return an item, simply bring it back to any Micro Center store for a full refund or exchange. All other products may be returned within 30 days of purchase. Using the software may require the use of a computer or other device that must meet minimum system requirements. It is recommended that you familiarize yourself with the system requirements before making your purchase. Here is the monthly report and there is also a Future of the Fortress reply.

Of course the reality of the last few weeks has involved more than its fair share of real-world smoke, which was not at all fun or good for work, and also impromptu insulation changes for the whole building which involved a lot of hammering at sleep for me hours and then getting called off and doing it again next week At least the smoke has been gone for a few days.

There's a ton of art work going on - we are much closer to showing dwarves now, and all sorts of other matter. While drawing has been happening, I've tried to get the stockpile interface done, somewhat like the zones screen -- this means stockpile repainting not just partial deletion , and also the ability to make stockpiles larger than 31x We should be able to show this as well once things settle down.

That one will be differently interactive, since the video is pretaped, but we'll be in the channel on the PAX discord interacting in what I, well, it's like interactive commentary on a movie? No idea how that'll shake out, ha ha, but I'll be there. I have another obligation right after, so I'll have to duck out at I also tend to treat deadlines on paper somewhat seriously, perhaps as a habit of my schooling, even if it's not apparent with all the 26 month releases of the past, ha ha. In any case, my response was interpreted by a few people as Kitfox pressure, which it isn't - if there's any Kitfox pressure it is of the form "Tarn, please take a weekend off!

I should take a weekend off sometime. This weekend might kind of count, just because the air is so smoky I had some trouble sleeping so I haven't done much useful. All will be well. But yeah, my primary perspective on release deadlines and stuff, just to remind people, is all about healthcare. Healthcare is cool. Speaking of which, over in Dwarf Land, there's been various progress.

The main thing we talked about over on Steam News was the new zone interface. Zone starting the painting process I removed the border here with the rest of the buttons and the minimap since we haven't finalized various layout decisions there. Here we have a rectangle paint and a free-draw which gives you the same feedback from the Classic version, in term of which zone types are supported by the selection. I still need to do the wall-sensitive flow tool.

We're trying to include a bit more help - there are even tooltips! You'll see a few below. Zone selecting type after painting There are still five Tarn-icons in this image, complete with default MS Paint colors Meph cooked up the rest. It shows an icon representing the type of zone over in the graphical area as well - this even reflects the level of temples and guildhalls. Zones are only visible when you are in zone mode, as in Classic. We'll stay safe! Zone setting location The extra space on this one is used for the list of existing locations that you can assign.

It would probably be helpful to show the number of worshippers and current temple status in the main list without requiring the tooltip. Lots of improvements to be had as we go. Zone now a temple Utag is into hospitality, so we get lunch. Multiple zone selection This is the mouse version of "v: next" from Classic zone mode.

You can click on a tile and it gives you the zone there. If there's more than one zone, you can flip between them with the arrows or just click somewhere without overlap, if there is such a tile.

Zone repaint tool tip Here the cursor was over the little repaint rectangle there which is a Tarn icon, so not remotely final. Zone repaint is exciting! Zones can even be transported to entirely different places if you draw one rectangle and remove the original in whatever order, as long as you don't click "Accept" while the zone is empty. On top of the continuing PAX event, there's various tumult over the next several days, but hopefully we'll settle back into the rhythm of things again soon and have some more work to share.

Naturally, a monthly report has also surfaced, along with the Future of the Fortress reply. Here's the minimap I mentioned in the last dev log: Minimap Minimap animated We're continuing to experiment with bringing some information out from the status screen, as seen above the static image there. Meph also brought us to the world of guts! Here are some placeholder dwarves that have had a run-in with my debug tools: Contents under pressure In the graphical version, they don't drag two tiles behind, since that would look even more ridiculous, ha ha.

So there will be rare mechanical differences after all! In this case, it seemed fine. I haven't slept much recently. Here are the images: Item list Item filter Embarkable critters Mike and Meph did amazing work, and now there are many little buttons to press. We don't have the separate screen for choosing new items anymore - that's now all been incorporated into the item tab. The elements respond well to resizing and it centers itself on ultrawide monitors, thanks to a lot of input from Mike, and we'll keep that standard up as we revisit the various portions of the game.

The keyboard commands are still in, but we haven't decided how to display the bits in focus, so that isn't reflected. Since then, I've been continuing work on the main screen. Nothing's ready to show yet, but so far I've got a tile-perfect minimap for forts embarking at 4x4 or smaller, anyway, otherwise it has to approximate , and a general arrangement for buttons around the border to replace the giant menu pane, with the date always available just above the minimap in the top right.

And it has text filtering now! We're hoping to continue to bring screens hidden in the depths out to the main screen as possible the Stocks used to be found at 'z' and then some tabs over , allowing you to remain more present in the main play area as in most modern strategy games.

I think the world map 'c' will probably still be its own screen, due to the world map display, but we'll see about the rest! Number twenty-five! Today's accomplishment was bringing the text display up to bit color so I could set a tab's label color correctly. The game has been able to display its 16 colors at whatever RGB values were set in the init file for many years, but now it can display more than 16 text colors at a time, ha ha.

We'll definitely be able to show the embark setup screen with the next news post as a sample of the new UI. The next thing I'm working on is getting those UI elements to respond more nicely to window resizing. Then we'll be back to the main screen. Also a Future of the Fortress. We still need to remove my terrifying scrawled icons, but there are free paint and rectangle dragging modes, and you can do priorities, mining modes, and can easily switch back and forth between blueprints and standard designations, all with the mouse.

Traffic weights have little sliders in an advanced options section. And this all can be done both paused and unpaused. They are currently grouped into six categories in buttons down at the lower left, and expand upward, but we'll see if that sticks as more main screen interface elements are updated.

It was important to highlight digging on the main screen, for instance, and that's done by having it be the leftmost button and a top level category with all the different sorts of digging within its section. Naturally, it'll be easier to understand once the images are deTarned.

DF Talk 23 now has a transcript! Thanks go to voliol and Quatch for getting that together. Episode 24's transcript is still in progress. I'd been hoping to get the first UI screen images together, with a glance by the artists the screens are currently frightful, described as Elven in my programmer's color scheme , but the real world became variously intense again, so that hasn't happened yet.

Cruelly, these are teased in the latest episode of DF Talk Rainseeker returns! We did post some mostly-animal images over at Steam while I was prototyping those first screens and hoping to log them here. Glass Floor and Seeds and Trinkets Here I made a glass block floor, placed a seed stockpile, and hoped to show off the seed and craft images.

Immediately, reptile vermin began having a go at them as seen near the center , so I had to take the shot prematurely, before I could get all of the crafts laid out. Birds Birds! Look at them all. It's great to see every DF player's favorite bird, the kea, finally displayed. And there's a kakapo. Cassowaries and emus and ostriches.

And more. Underground giants Some giant underground beasts! The giant cave spider is a crucial DF menace, and it looks sufficiently sinister. Giant moles are adorable. Cave toads and giant cave swallows and the important giant rat, larger than the large rat, of course.

Smallish mammals The two monotremes and some of their friends! Pangolins and porcupines and hoary marmots and opossums and beavers. Amazing to see them all there, ready to enter the very safe world of DF to make friends.

Here is the monthly report. And here is the Future of the Fortress. It'll be streamed here on Twitch. They're also on Discord. Most lately we've experimented a bit with material recolors for items. These are done in code based on the RGB color provided in the raws for the metals so they should work with metal mods etc.

Here's the Debug Creature we've been using for creatures without tiles, after having arranged some swords of various materials in the arena. We've tried three options and are continuing discussions with support. We'll figure something out! Sorry for the ongoing irritation there.

Here's an interview with Noclip we did back at GDC last year when people could sit down in person for interviews and such things.

Has some Kruggsmash bits and other production bits, so not strictly an interview. Brook There's a brook. I didn't anticipate back when we started that we'd have a sixteen frame animation cycle in the game, but we have one now!

We might revisit flow direction indications a bit with this, and make some additional tweaks, but the rocks and refraction effects are really cool as it stands. It's going to be exciting to see how floodgate systems and other fluid systems look as they all come online. Otherwise, I've continued catching up with identifiers. Toys, shields, trap components, prepared food, various constructed floors, and all manner of other tiles up and running, and we should have some additional presentable images soon.

Sorry for the outages over the last few days. Our site and the Dwarf Fortress File Depot may still be on and offline a bit while we migrate to a new hosting company. While the protests against the murder of George Floyd and police brutality, and the ensuing police riot, continue in this country, we don't want to be silent, nor do we want to make a generic brand statement.

So, specifically, we support efforts to defund the police, as well as those to minimize and abolish incarceration. No amount of protection afforded to white people is worth the horror we continue to perpetuate in this country against millions in marginalized communities.

Black lives matter. They start to make-out, both of them savoring the feel, the smell, the taste of each other's flesh.

Francesco then aims his uncut cock at his man's face and DO sniffs the foreskin, nibbles on it teasingly, then swallows the big pole all the way down to its base. Francesco grunts with pleasure, enjoying his partner's work. Then D. He sucks it down his throat, lathering it with his spit to help it slide in and out easily.

Francesco is putty in DO's hands and happily surrenders his ass for a more invasive assault. They turn up the summer heat in four sex scenes, bonus naked games and more. These lads just wanna have some fun - and boy do they! With a never-ending round of rock hard cock aching to be sucked and brown blow holes itching to be tongued and lubed, there is no stopping these young boys opening each other up!

Wouldn't you wanna be a member of this College Cock Club, especially when these lusty lads embark on, not one but two, full scale orgies that sees every hole filled with boy-meat!

This is minutes of pure bareback action! No condoms, skin against skin, raw and real! We are all tired of the same, boring porn. The thing that separates us from the rest is the intensity that we get from our performers. We need the raw and the extreme. Because we are men, and that's what being a man is all about! Poor boy! Geoffrey King matches his bowling skills and enormous cock against Patrik Maxwell and Peter Kyck, George Piozen and Mark Zebro face off to see exacty who has the biggest cock in the Triumvirate Group stable, and Milan Breeze has his way with the humpy repair technician.

Now that youve been warned of the overpowering stench of this locker room, be sure to head in, surround yourself in that fresh man smell, and take a big whiff of all the musky must-watch bareback action from Tales from the Locker Room 2.

Football hunk Colton Reece cant control himself when he sees a completely naked Max Lorde showering off in the locker room. Without even taking off his football pads or his sweaty jockstrap, Colton slams his big dick into the gingers hungry bubble butt.

Muscle man Jim Fit just got caught sniffing piles of used jockstraps, so young twink Masyn Thorne makes the pervert take a whiff of his smelly jock before covering him in his warm load. College athlete Jake Waters needs to clean up the filthy locker room, but is too distracted by the fresh scent of dick to get anything done. Lucky for him, Isaac X is there to help satisfy his sudden craving for musky cock. Cade Maddox never wants to disappoint a patient, so when Masyn needs advice on how to jerk off and get rid of his constant erections, the doctor is more than happy to give some hands-on masturbation tips right in the middle of the locker room.

When a desperate Colton doesnt want to get kicked off the team, he drops to his knees to service coaches Max Konnor and Beau Butler. After some intense anal action between the three studs, the football star proves his dedication to the team by taking his beefy coachs hot loads directly to the face. What really happens when military testosterone starts pumping? How do the men let off steam?

Everyone knows bonding amongst men in the military is the key to unit cohesion, and is the most important aspect of a soldiers day-to-day training.

Through coercion, and reward, these Top Brass military studs teach each soldier the necessary skills needed to survive in todays military unit. This movie features nine hot ripped military studs barebacking there fellow soldiers. From big thick dicked ripped muscle daddies fucking and creaming cum hungry holes, to insatiable bottoms milking every drop of daddies hot cum, this flick gives you a birds eye view of whats really going on in those military barracks and mess halls.

The intense non-stop ass action by each hung top will make your cocks hard and your holes quiver. If youre a seriously lover of big thick cum shooting daddies and hot ripped muscular Top Brass then this is a movie you definitely wont wanna miss. During Bear Sea all the hot bears and cubse out of hibernation and they are hungry - hungry for bear ass and bear dick because it's been a long, long winter. In these five hot scenes, the fur flies and mouths and holes are opened wide for everyone's enjoyment.

Bear Sea - Loaded and Ready for Action! With all live sound our hot cast of 8 cute Cobra boy's give you six sizzling scenes with the most multiple-boy scenes we have ever filmed. Along with a couple multiple orgasm scenes, this video has our first "everyone bottoms" in a 3way scene and other firsts to tantalize you as well. These revved up hunks are raring to go and won't stop until they get to the finish line. And that's total man sex satisfaction.

Sweaty, greasy blue-collar sex! Kid Barraca is waiting in the toilet of a sex club for someone to piss in his fucking mouth, when Manuel Roko shows up. Ger leaves them soaking wet. Right after that, they tie Kid Barraca up and fuck him with no mercy.

Jhony C spends his time in any toilet he can find, waiting for a bastard to piss on him, when Billy Baval turns up. Billy fucks him all over the place. Do not miss Master Chocolate giving muscle hunk Luck Ass our latest discovery the fuck of the century! He spends most of his time going from toilet to toilet looking for cocks to quench his thirst. Ricky Silva another Jalifstudio discovery shows us how to treat a greedy slave like Jota Salaz, and he really does give us a les!

Cum watch this deep breeding, all bareback action. Stay tuned, after the video we provide a link for you to help us cast our Afton Nills Series. Format: avi Duration: Video: x, xvid, kbps Audio: 62kbps File size: 1. Load after sticky load is nigh on guaranteed, as these young, horny lads put their thick, uncut cocks to the best use imaginable!

In a duo with Kaden, Nick takes a dildo up his ass for the first time, and then in a three-way with Domenic and Tanner, Nick bottoms for the first time. All you fans of Nick will be especially excited by the third scene. It's a long erotic sequence of Nick dancing and stripping for us that is exclusively available on this movie!

Theres a time line running thru this movie but trust me, it dont matter if its morning or night to this lot. They just want to release some sexual tension; with and on each other. The opening scene is a 5-way. Within minutes the lads have their knobs out, getting sucked by Danny and another mate who enters the fray. He aint just a taker though, giving head to several lads who crowd around him. Watch how hungry he is, the dirty fuck!

Well, so would I if I was in his position! Jammy bastard. After some deep anal work with a couple of hefty black toys, all three jerk off; the two butt-boys lookin so fuckin sexy emptying their balls half dressed. Excellent scene. This is Triga's most successful movie to date. Now, I have to go get another towel; I made a mess again! Fuckin love it, guys. They show up at the JSMBC decoy house to meet the hot chick decoy girl Ashley Snow they were chatting with online - and expecting to hook up with - only to be informed by Chris Jensen Rob Romoni that the only way they're getting out of his house is to get their virgin ass banged by a hot guy.

Watch as they squirm, protest, cry and attempt to lie their butts out of trouble, ultimately giving in and taking their much-needed ass-pounding medicine. You won't believe how much dick they have to suck and take to get out of the house.

Chris Jensen is on the scene and he is ready to snare you in a trap. Inter predators beware - karma is a dick. Huge cocks, gloryholes, gangbangs, and leather slings wait for you in the Danger Zone. See them swallow a throbbing cock - licking, teasing and lubing before bending over and taking it balls deep in their ass. Super-hot cum explosions soon follow - these lads love spunk so much so that they lick each other clean!

Were happy with that, because honestly, were Phat Daddy fans and were quickly growing fond of King Dingo as well. To prove their worth as the winner of this special Super Cocks challenge, Phat Daddy and King Dingo each must take on the holes of some truly fine bottoms. In the interest of finding out whose cock reigns supreme, they have to do the same guys one after the other. Phat Daddy fucks long-haired hottie Seduction in the first scene, and then King Dingo fucks Seduction in scene two.

We dont find out who Seduction voted for, but he sure looks happy and well-fucked at the end of each liaison. In scenes three and four, respectively, King Dingo and then Phat Daddy fuck Brooklyn right in his dick-sucking lips and tight asshole. At the end, a power bottom is called in to take on both s at the same time as a tie-breaker. The cameraman calls him a professional bottom from Fayetteville, North Carolina and says his vote counts twice.

Twern has long braids held back in a ponytail, a muscular body, and a nice bubble butt. Whether hes jousting or taking a cock at each end, you know hes every bit the pro he was said to be. We wont spoil the surprise, but well say that one of the s taps out and therefore forfeits the crown.

Something tells us there will be yet another rematch and well be among the first to watch it! Game vol. The movie event of the year is here. In the tradition of Taking Flight and Drenched, Cross Country is must-see epic destination movie filmed on location in breathtaking New Zealand. When hunky Trey Casteel and Kane O'Farrell show up, Roman gives up his ass to both of them, letting the detectives take turns filling him from both ends. They send him on his way, but have a threesome as soon as he leaves.

Bound by his captors, Erik Rhodes is taken back to their turf where they initiate him with an outdoor orgy. Dean Monroe is entrapped by Roman Heart who's caught on to his boyfriend's evil plan. It's the threeway that you've been waiting to see since part one: Erik Rhodes, Matthew Rush and Roman Heart on a yacht racing across the Pacific Ocean.

Format: avi Duration: Video: x, divx, kbps Audio: 62kbps File size: 2. Homework education was never quite like this! These boys major in hot bareback sex. You remember those good ol' college campus days.

I think teens would be offended by how they are portrayed. I got 2 error violations while playing the main portion of the game the SE part. Went out and then back in so I was able to continue playing.

The end was anticlimactic but sufficient, Not worth the extra price for the CE. The collectibles are minor league. The morphs are obvious. The puzzle pieces were a silly addition. The mini games were simplistic. Completed Collector's Edition approximately 3. In my version, I shooed away a million bird thieves, cutout a million items that were sewn into fabrics, I needed a million batteries for a million flashlights to see a million dark areas, I dug up a million items that looked as good as the day they were bought and don't even require lemon juice to spruce it up!

My version dragged at a snails-pace and was slow and glitchy, the music would get stuck constantly like a broken record that just can't get past that groove. Let it Go, let it go In my version, I had to hunt down a million keys, old keys, new keys, broken keys, wrong side of the door keys, skeleton keys, keys with skeletons, skeletons withholding keys, red keys, blue keys, gold keys, bronze keys, fake keys, real keys, long keys short keys, winding keys, buried keys, sewn-up keys, keys hidden in the dark, keys up high, keys down low, keys outside the window, keys inside locked drawers?

Should we talk about all the emblems my version required next? Thus, I will simply list a few games that were less dreadful with just a hint of skill required to solve:? Bonus Chapter: Ooooowoooo! Werewolves need an education toooooo. The Bonus Chapter takes place over 9 scene locations and is better than the main game, or perhaps it's just less cheesy or has more of a bite?

When the Halloween Party at Ravenstorm High gets an uninvited guest of beastly proportions, two fellow students take it upon themselves to investigate a crime and unveil the person inside the costume but find themselves in the middle of a monster epidemic.

There are 6 Hidden Object Scenes and 6 Mini-Games in this medium-length chapter, and you will search for the final 9 Morphing Objects, 3 Figurines, and 7 Poster Pieces which will complete the third and final Poster.

Collector's Edition Extras: 8 Wallpapers every single one focuses on a character



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